Blast from the Past
(light transport simulation geekery alert)
Freshly inspired from the recent Radiance Workshop, and cooped up under 22 inches of snow in Boulder, yesterday I took an old web page I created and integrated it into my website. It’s a summary of my first foray into the use of illums on a project. This page dates back to 2003; I’ve been told it’s helpful, so I thought I’d get it back online with all my other crap.
Here’s the link: http://www.rumblestrip.org/interests/light/using-the-illum-material-for-smoother-renderings-in-radiance/
Happy rendering.

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2 comments
Very tricky scene to render, very nice output - congrats!
From my experience, getting an image artefact-free is one thing, getting the appearance right is another. Those images seem very well balanced in terms of gamma, exposure and the like. Does radiance handle this automatically under the hood? Or did you massage it for hours? Or is this the magical human perception module of Radiance?
Cheers, Aksel
Hi Aksel,
The final images in this sequence were all tonemapped with pcond, thus magically dealing with all these issues (except for gamma). I have said time and again that pcond is an amazing tool. Jan Wienold (Fraunhofer) presented a new tool called evalglare at the workshop that is another potentially useful tool for lighting analysis with Radiance. Are you using Radiance much these days, Aksel?
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